@startuml
sprite $trophy [48x48/16] {
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0000008FFFFA309FFFFFFFFFFFFFFFFFF206EFFFE2000000
00000006FFFFFECFFFFFFFFFFFFFFFFFFBFFFFFC20000000
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000000000000000009FFFFFFFFFFFF300000000000000000
0000000000000000009FFFFFFFFFE3000000000000000000
00000000000000000009FFFFFFFE20000000000000000000
00000000000000000000DFFFFFF600000000000000000000
000000000000000000007FFFFFF000000000000000000000
000000000000000000005FFFFFE000000000000000000000
000000000000000000006FFFFFE000000000000000000000
00000000000000000000AFFFFFF300000000000000000000
00000000000000000006FFFFFFFD20000000000000000000
0000000000000006BEFFFFFFFFFFFFCA2000000000000000
00000000000001DFFFFFFFFFFFFFFFFFF700000000000000
0000000000000AFFFFFFFFFFFFFFFFFFFF30000000000000
0000000000000FFFFFFFFFFFFFFFFFFFFF80000000000000
0000000000000FFFFFFFFFFFFFFFFFFFFF90000000000000
0000000000000FFFFFFFFFFFFFFFFFFFFF80000000000000
000000000000024444444444444444444400000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_TROPHY(_alias) ENTITY(rectangle,black,trophy,_alias,FA TROPHY)
!define FA_TROPHY(_alias, _label) ENTITY(rectangle,black,trophy,_label, _alias,FA TROPHY)
!define FA_TROPHY(_alias, _label, _shape) ENTITY(_shape,black,trophy,_label, _alias,FA TROPHY)
!define FA_TROPHY(_alias, _label, _shape, _color) ENTITY(_shape,_color,trophy,_label, _alias,FA TROPHY)
skinparam folderBackgroundColor<<FA TROPHY>> White
@enduml